A Funny Thing Happened on to way to the Oracle.

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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We Three Pilgrims

(This is the first of many…or not game recaps that my players will not read nor supplement, but it gives me joy to add color commentary.)

A packed inn of weary travelers, pilgrims to be exact, huddle around hearths, on packs, and in groups awaiting their escorts to arrive and convey them safely to the Abbey of the Rose. The din of the common room falters as three well armed men enter the inn and beginning selecting the first group to leave for the Abbey. Amongst those selected, a hunchback, a woman and her child, a midget, a simpleton, a cripple, a portly fellow, and a dusky cleric.

Vasen, the First Blade gives brisk instructions to the group and off they head across country.

Vasen_Cale.jpg

Some hand waving later, they arrive at the Vale in the Thunder Peaks, where the Abbey resides.

Oh, yeah…there were Scarecrows and Veserabs too….(oh fricken, fracken….I’ll figure out wiki links and edit this later…)

Veserab.png
Well done surviving Sembia’s countryside.

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The Fortunes of Men
Session 2

Some puttering around the Abbey, each of the members of the party received a reading from the Oracle. The “I’m not a Dragonborn” fighter was invited to join the First Blades because he’s all knighty like that. The exotic cleric found out nothing interesting except that he’s right. The fraud was called out as such. And all of them had a run in with Mask, or at least an aspect of Mask, instructing them to make sure that “Glass Jaw” never sets foot in Ordulin.

Drasek_Riven.png

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Movin' on Up
Session 3

The creepy lil’ guy also got a reading from the Oracle, some nonsense about acting, or not acting, or possibly dancing at the right time, or not…basically something will happen and either he will or will not be super important and a lot of death may or may not happen. Then the dog drooled a little.

The party headed off towards Mithral Hall, by way of Tiverton Scar, where they found themselves a wealthy patron named Lorcan. While the charlatan and the necromancer research how to identify some magical devices, the rest of the party enjoys the paid time off.

What could possibly go wrong?

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Time to Put on a Show!

Iados mapped out a lovely performance for Lorcan. One small monkey wrench…Identify requires touch and the really cold box dealt damage. So…first things last. The Ruby necklace had some sweet binding magicks with a dimensional flair. The Comb, seemed to release a ghost (Female tiefling, whom could not speak…she seemed helpful though). The Box seemed to have a connection to Stygia and was last used by a powerful member of the Hierarchy…

Lorcan’s sister blew into town and out again for the final act…

More to come…

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"You did what?"

The party swooned a bit. Lorcan retired from the room and the party split up a bit. Half of the group wandered the grounds to be encountered by the city watch, looking for Lorcan’s sister and a brawl ensued. As a result the party now has a pet zombie for a day.

The cleric found Lorcan rapidly spreading oils and setting a blaze to the lower floor of the manse.

The party fled in the lovely carriage. Lorcan was dropped on the carriage by his sister, unceremoniously, and restored the cube to the party.

Arriving in town the party settled into the hotel. The evening passed without incident. After breakfast, the party was approached by a dragonborn warlock and enticed to partake in a game of dice. The party cleric turned out to have the blessings of his god and raked in the gold. No one notice that the gnome had grown bored of the entertainments and had returned to his room.

Their first clue to his absence was the the squeals of delight from his room. Approaching, they knocked. He could barely contain himself as he shouted with beaming pride “I’ve unlocked the cube!”

The party’s collective response was…“You did what?”

No one survived the 28d10 points of damage the explosion caused. But the gnome just smiled and thought, more minions…

Until the next time we all get together…

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